
![]() | Healing Restores lost health points to a single target depending on wand AP |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 10 |
| Level | HP Restored | MP Usage | STM Usage | Upgrade Fee |
| 1 | 40(+min Wand AP)-50(+max Wand AP) | 11 | 15 | 500 |
| 2 | 48(+min Wand AP)-62(+max Wand AP) | 14 | 16 | 1000 |
| 3 | 56(+min Wand AP)-74(+max Wand AP) | 17 | 17 | 1500 |
| 4 | 64(+min Wand AP)-86(+max Wand AP) | 20 | 18 | 2000 |
| 5 | 82(+min Wand AP)-98(+max Wand AP) | 24 | 19 | 2500 |
| 6 | 90(+min Wand AP)-110(+max Wand AP) | 28 | 20 | 3000 |
| 7 | 98(+min Wand AP)-122(+max Wand AP) | 32 | 21 | 3500 |
| 8 | 106(+min Wand AP)-134(+max Wand AP) | 37 | 22 | 4000 |
| 9 | 114(+min Wand AP)-146(+max Wand AP) | 42 | 23 | 4500 |
| 10 | 122(+min Wand AP)-158(+max Wand AP) | 47 | 24 | 5000 |
![]() | Holy Bolt Shoots a bolt made of divine energy to disintegrate a single target Holy Bolt gives an additional +100% Damage Boost Vs. Undead-Type monsters |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 12 |
| Level | Holy Bolt Damage | MP Usage | STM Usage | Upgrade Fee |
| 1 | 10(+min Wand AP*4) - 22(+max Wand AP*4) | 14 | 11 | 1000 |
| 2 | 13(+min Wand AP*4) - 25(+max Wand AP*4) | 17 | 12 | 1600 |
| 3 | 16(+min Wand AP*4) - 28(+max Wand AP*4) | 20 | 13 | 2200 |
| 4 | 19(+min Wand AP*4) - 31(+max Wand AP*4) | 23 | 14 | 2800 |
| 5 | 22(+min Wand AP*4) - 34(+max Wand AP*4) | 27 | 15 | 3400 |
| 6 | 25(+min Wand AP*4) - 37(+max Wand AP*4) | 30 | 16 | 4000 |
| 7 | 28(+min Wand AP*4) - 40(+max Wand AP*4) | 33 | 17 | 4600 |
| 8 | 31(+min Wand AP*4) - 43(+max Wand AP*4) | 36 | 18 | 5200 |
| 9 | 34(+min Wand AP*4) - 46(+max Wand AP*4) | 39 | 19 | 5800 |
| 10 | 37(+min Wand AP*4) - 49(+max Wand AP*4) | 42 | 20 | 6400 |
![]() | Multi Spark Disperses multiple sparks inflict varying damage depending on level on a single target |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 14 |
| Level | Damage by each Spark | Number of Sparks | MP Usage | STM Usage | Upgrade Fee |
| 1 | 5(+min Wand AP*2) - 10(+max Wand AP*2) | 3-4 | 16 | 14 | 1500 |
| 2 | 6(+min Wand AP*2) - 12(+max Wand AP*2) | 3-4 | 19 | 16 | 2200 |
| 3 | 7(+min Wand AP*2) - 14(+max Wand AP*2) | 3-4 | 22 | 18 | 2900 |
| 4 | 8(+min Wand AP*2) - 16(+max Wand AP*2) | 3-5 | 25 | 20 | 3600 |
| 5 | 9(+min Wand AP*2) - 18(+max Wand AP*2) | 3-5 | 29 | 22 | 4300 |
| 6 | 10(+min Wand AP*2) - 20(+max Wand AP*2) | 3-5 | 33 | 24 | 5000 |
| 7 | 11(+min Wand AP*2) - 21(+max Wand AP*2) | 4-6 | 37 | 26 | 5700 |
| 8 | 12(+min Wand AP*2) - 22(+max Wand AP*2) | 4-6 | 42 | 28 | 6400 |
| 9 | 13(+min Wand AP*2) - 23(+max Wand AP*2) | 4-6 | 47 | 30 | 7100 |
| 10 | 14(+min Wand AP*2) - 34(+max Wand AP*2) | 4-7 | 52 | 32 | 7800 |
![]() | Holy Mind Casts a spell unto the enemies causing them to have reduces attack power |
| Weapon: Wands | Type: Active | Delay: Level 21 | Req. Level: 17 |
| Level | Reduce Monster Attack Power | Duration (seconds) | MP Usage | STM Usage | Upgrade Fee |
| 1 | 10% | 15 | 22 | 19 | 2000 |
| 2 | 13% | 15 | 25 | 21 | 2800 |
| 3 | 16% | 15 | 28 | 23 | 3600 |
| 4 | 19% | 15 | 32 | 25 | 4400 |
| 5 | 22% | 15 | 36 | 27 | 5200 |
| 6 | 25% | 15 | 40 | 29 | 6000 |
| 7 | 28% | 15 | 45 | 31 | 6800 |
| 8 | 30% | 15 | 50 | 33 | 7600 |
| 9 | 32% | 15 | 55 | 35 | 8400 |
| 10 | 34% | 15 | 60 | 37 | 9200 |
![]() | Meditation Raises the ability to recover magic points at a faster rate |
| Weapon: No connection with weapons | Type: Passive | Delay: None | Req. Level: 20 |
| Level | Added MP Recovery | Upgrade Fee |
| 1 | 0.6 | 3000 |
| 2 | 1.0 | 4000 |
| 3 | 1.3 | 5000 |
| 4 | 1.7 | 6000 |
| 5 | 2.2 | 7000 |
| 6 | 2.5 | 8000 |
| 7 | 3.0 | 9000 |
| 8 | 3.4 | 10000 |
| 9 | 3.7 | 11000 |
| 10 | 4.1 | 12000 |
![]() | Divine Lightning Summons lightning bolts from the clouds to strike enemies below with an additional 50% damage vs. undead Divine Lightning gives an additional +50% Damage Boost Vs. Undead-Type monsters |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 23 |
| Level | Lightning Damage | Range | Bolts | MP Usage | STM Usage | Upgrade Fee |
| 1 | 20(+Wp/2 +min Wand AP*2) - 40(+Wp +max Wand AP*2) | 180 | 3 | 24 | 21 | 5000 |
| 2 | 23(+Wp/2 +min Wand AP*2) - 44(+Wp +max Wand AP*2) | 180 | 3 | 27 | 22 | 6200 |
| 3 | 26(+Wp/2 +min Wand AP*2) - 48(+Wp +max Wand AP*2) | 180 | 3 | 30 | 23 | 7400 |
| 4 | 29(+Wp/2 +min Wand AP*2) - 52(+Wp +max Wand AP*2) | 180 | 4 | 33 | 24 | 8600 |
| 5 | 32(+Wp/2 +min Wand AP*2) - 56(+Wp +max Wand AP*2) | 180 | 4 | 36 | 25 | 9800 |
| 6 | 35(+Wp/2 +min Wand AP*2) - 60(+Wp +max Wand AP*2) | 180 | 4 | 39 | 26 | 11000 |
| 7 | 38(+Wp/2 +min Wand AP*2) - 64(+Wp +max Wand AP*2) | 180 | 5 | 42 | 27 | 12200 |
| 8 | 41(+Wp/2 +min Wand AP*2) - 68(+Wp +max Wand AP*2) | 180 | 5 | 45 | 28 | 13400 |
| 9 | 44(+Wp/2 +min Wand AP*2) - 72(+Wp +max Wand AP*2) | 180 | 5 | 48 | 29 | 14600 |
| 10 | 47(+Wp/2 +min Wand AP*2) - 76(+Wp +max Wand AP*2) | 180 | 6 | 51 | 30 | 15800 |
![]() | Holy Reflection Creates a defensive shield with the ability to reflect damage from undead monsters |
| Weapon: Wands | Type: Active | Delay: Level 2 | Req. Level: 26 |
| Level | Reflect | Duration (seconds) | MP Usage | STM Usage | Upgrade Fee |
| 1 | 20% | 60 | 24 | 23 | 7000 |
| 2 | 30% | 69 | 27 | 25 | 8400 |
| 3 | 40% | 78 | 30 | 27 | 9800 |
| 4 | 50% | 87 | 33 | 29 | 11200 |
| 5 | 60% | 96 | 36 | 31 | 12600 |
| 6 | 70% | 105 | 39 | 33 | 14000 |
| 7 | 80% | 114 | 42 | 35 | 15400 |
| 8 | 90% | 123 | 45 | 37 | 16800 |
| 9 | 100% | 132 | 48 | 39 | 18200 |
| 10 | 110% | 165 | 57 | 32 | 19600 |
![]() | Grand Healing Gives the ability to restore HP to multiple allies at once with the same groud party Heals only players within the same Group party |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 30 |
| Level | HP Restored | Party Range | MP Usage | STM Usage | Upgrade Fee |
| 1 | 20(+min Wand AP*2) - 30(+max Wand AP*2) | 200 | 24 | 27 | 9000 |
| 2 | 27(+min Wand AP*2) - 39(+max Wand AP*2) | 210 | 26 | 29 | 10600 |
| 3 | 34(+min Wand AP*2) - 48(+max Wand AP*2) | 220 | 28 | 31 | 12200 |
| 4 | 41(+min Wand AP*2) - 57(+max Wand AP*2) | 230 | 30 | 33 | 13800 |
| 5 | 48(+min Wand AP*2) - 66(+max Wand AP*2) | 240 | 32 | 35 | 15400 |
| 6 | 55(+min Wand AP*2) - 75(+max Wand AP*2) | 250 | 34 | 37 | 17000 |
| 7 | 62(+min Wand AP*2) - 84(+max Wand AP*2) | 260 | 36 | 39 | 18600 |
| 8 | 69(+min Wand AP*2) - 93(+max Wand AP*2) | 270 | 38 | 41 | 20200 |
| 9 | 76(+min Wand AP*2) - 102(+max Wand AP*2) | 280 | 40 | 43 | 21800 |
| 10 | 83(+min Wand AP*2) - 111(+max Wand AP*2) | 290 | 42 | 45 | 23400 |
![]() | Vigor Ball Launches two glowing spheres of powerful energy against a single target |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 40 |
| Level | Vigor Ball Damage | MP Usage | STM Usage | Upgrade Fee |
| 1 | 30(+Wp/2 +min Wand AP*2) - 55(+Wp +max Wand AP*2) | 26 | 24 | 10000 |
| 2 | 34(+Wp/2 +min Wand AP*2) - 59(+Wp +max Wand AP*2) | 28 | 25 | 12000 |
| 3 | 38(+Wp/2 +min Wand AP*2) - 63(+Wp +max Wand AP*2) | 30 | 26 | 14000 |
| 4 | 42(+Wp/2 +min Wand AP*2) - 67(+Wp +max Wand AP*2) | 33 | 27 | 16000 |
| 5 | 46(+Wp/2 +min Wand AP*2) - 71(+Wp +max Wand AP*2) | 36 | 28 | 18000 |
| 6 | 50(+Wp/2 +min Wand AP*2) - 75(+Wp +max Wand AP*2) | 40 | 29 | 20000 |
| 7 | 54(+Wp/2 +min Wand AP*2) - 79(+Wp +max Wand AP*2) | 44 | 30 | 22000 |
| 8 | 58(+Wp/2 +min Wand AP*2) - 83(+Wp +max Wand AP*2) | 48 | 31 | 24000 |
| 9 | 62(+Wp/2 +min Wand AP*2) - 87(+Wp +max Wand AP*2) | 52 | 32 | 26000 |
| 10 | 66(+Wp/2 +min Wand AP*2) - 91(+Wp +max Wand AP*2) | 57 | 33 | 28000 |
![]() | Resurrection Grants the ability to restore life to a fallen comrade upon death with Resurrection does not prevent loss of Experiance Points and Gold Resurrection works only for Partymembers |
| Weapon: Wands | Type: Active | Delay: Level 1 | Req. Level: 43 |
| Level | Success Rate | MP Usage | STM Usage | Upgrade Fee |
| 1 | 40% | 70 | 30 | 12000 |
| 2 | 47% | 66 | 32 | 14500 |
| 3 | 54% | 62 | 33 | 17000 |
| 4 | 61% | 58 | 34 | 19500 |
| 5 | 67% | 54 | 35 | 22000 |
| 6 | 73% | 50 | 36 | 24500 |
| 7 | 79% | 46 | 37 | 27000 |
| 8 | 84% | 42 | 38 | 29500 |
| 9 | 89% | 38 | 39 | 32000 |
| 10 | 94% | 34 | 40 | 34500 |
![]() | Extinction Casts a spell to quickly reduce ang plague on the health of undead monsters |
| Weapon: Wand | Type: Active | Delay: Level 1 | Req. Level: 46 |
| Level | Success Rate | HP Reduction Vs. Undead | MP Usage | STM Usage | Upgrade Fee |
| 1 | 60+(LV/5) % | 20% | 30 | 28 | 15000 |
| 2 | 64+(LV/5) % | 25% | 32 | 29 | 18000 |
| 3 | 68+(LV/5) % | 30% | 34 | 30 | 21000 |
| 4 | 72+(LV/5) % | 34% | 37 | 31 | 24000 |
| 5 | 76+(LV/5) % | 38% | 40 | 32 | 27000 |
| 6 | 80+(LV/5) % | 41% | 43 | 33 | 30000 |
| 7 | 84+(LV/5) % | 44% | 47 | 34 | 33000 |
| 8 | 88+(LV/5) % | 47% | 51 | 35 | 36000 |
| 9 | 92+(LV/5) % | 50% | 55 | 36 | 39000 |
| 10 | 96+(LV/5) % | 52% | 60 | 37 | 42000 |
![]() | Virtual Life Temporarily increase the maximum health capacity of an ally, boost depends on skill level all levels with a delay of 4 seconds |
| Weapon: Wands | Type: Active | Delay: Level 1 | Req. Level: 50 |
| Level | HP Boost | Duration (seconds) | MP Usage | STM Usage | Upgrade Fee |
| 1 | 3% | 105 | 60 | 31 | 20000 |
| 2 | 6% | 120 | 63 | 32 | 24000 |
| 3 | 9% | 135 | 66 | 33 | 28000 |
| 4 | 12% | 150 | 69 | 34 | 32000 |
| 5 | 14% | 165 | 73 | 35 | 36000 |
| 6 | 16% | 180 | 77 | 36 | 40000 |
| 7 | 18% | 195 | 81 | 37 | 44000 |
| 8 | 20% | 210 | 86 | 38 | 48000 |
| 9 | 22% | 225 | 91 | 39 | 52000 |
| 10 | 24% | 240 | 97 | 40 | 56000 |
![]() | Glacial Spike Projects sharp icicles along the ground damaging all enemies within range |
| Weapon: Wands | Type: Active | Delay: Level 1 | Req. Level: 60 |
| Level | Glacial Spike Damage | Area | MP Usage | STM Usage | Upgrade Fee |
| 1 | 80(+Wp/4 +min Wand AP*2) - 100(+Wp/2 +max Wand AP*2) | 150 | 65 | 35 | 25000 |
| 2 | 90(+Wp/4 +min Wand AP*2) - 110(+Wp/2 +max Wand AP*2) | 155 | 68 | 36 | 30000 |
| 3 | 100(+Wp/4 +min Wand AP*2) - 120(+Wp/2 +max Wand AP*2) | 160 | 71 | 37 | 35000 |
| 4 | 110(+Wp/4 +min Wand AP*2) - 130(+Wp/2 +max Wand AP*2) | 165 | 74 | 38 | 40000 |
| 5 | 120(+Wp/4 +min Wand AP*2) - 140(+Wp/2 +max Wand AP*2) | 170 | 77 | 39 | 45000 |
| 6 | 130(+Wp/4 +min Wand AP*2) - 150(+Wp/2 +max Wand AP*2) | 175 | 80 | 40 | 50000 |
| 7 | 140(+Wp/4 +min Wand AP*2) - 160(+Wp/2 +max Wand AP*2) | 180 | 83 | 41 | 55000 |
| 8 | 150(+Wp/4 +min Wand AP*2) - 170(+Wp/2 +max Wand AP*2) | 185 | 86 | 42 | 60000 |
| 9 | 160(+Wp/4 +min Wand AP*2) - 180(+Wp/2 +max Wand AP*2) | 190 | 89 | 43 | 65000 |
| 10 | 170(+Wp/4 +min Wand AP*2) - 190(+Wp/2 +max Wand AP*2) | 195 | 92 | 44 | 70000 |
![]() | Regeneration Field Generates a field that speeds up the recovery of health and magic, canceled when the player attempts to perform any other action Regeneration Field leaves the player in a vunerable state when used Other players within Regeneration Field area will recieve 50% of the benefits |
| Weapon: Wands | Type: Active | Delay: Level 1 | Req. Level: 63 |
| Level | Added HP Recovery | Added MP Recovery | Duration (seconds) | Area | MP Usage | STM Usage | Upgrade Fee |
| 1 | 2.4 | 2 | 35 | 250 | 100 | 40 | 30000 |
| 2 | 4.8 | 4 | 40 | 260 | 104 | 42 | 36000 |
| 3 | 7.2 | 6 | 45 | 270 | 108 | 43 | 42000 |
| 4 | 9.6 | 8 | 50 | 280 | 112 | 44 | 48000 |
| 5 | 12.0 | 10 | 55 | 290 | 116 | 45 | 54000 |
| 6 | 14.4 | 12 | 60 | 300 | 120 | 46 | 60000 |
| 7 | 16.8 | 14 | 65 | 310 | 124 | 47 | 66000 |
| 8 | 19.2 | 16 | 70 | 320 | 128 | 48 | 72000 |
| 9 | 21.6 | 18 | 75 | 330 | 132 | 49 | 78000 |
| 10 | 24.0 | 20 | 80 | 340 | 136 | 50 | 84000 |
![]() | Chain Lightning Creates a chain of lightning bolts that can hit multiple enemies at once |
| Weapon: Wands | Type: Active | Delay: None | Req. Level: 66 |
| Level | Lightning Damage | Bolts | Range | MP Usage | STM Usage | Upgrade Fee |
| 1 | 100(+Wp/2 +min Wand AP*2) - 130(+Wp +max Wand AP*2) | 5 | 140 | 76 | 41 | 35000 |
| 2 | 108(+Wp/2 +min Wand AP*2) - 138(+Wp +max Wand AP*2) | 5 | 145 | 79 | 42 | 42000 |
| 3 | 116(+Wp/2 +min Wand AP*2) - 146(+Wp +max Wand AP*2) | 6 | 150 | 82 | 43 | 49000 |
| 4 | 124(+Wp/2 +min Wand AP*2) - 154(+Wp +max Wand AP*2) | 6 | 155 | 85 | 44 | 56000 |
| 5 | 132(+Wp/2 +min Wand AP*2) - 162(+Wp +max Wand AP*2) | 7 | 160 | 88 | 45 | 63000 |
| 6 | 140(+Wp/2 +min Wand AP*2) - 170(+Wp +max Wand AP*2) | 7 | 165 | 91 | 46 | 70000 |
| 7 | 148(+Wp/2 +min Wand AP*2) - 178(+Wp +max Wand AP*2) | 8 | 170 | 94 | 47 | 77000 |
| 8 | 156(+Wp/2 +min Wand AP*2) - 186(+Wp +max Wand AP*2) | 8 | 175 | 97 | 48 | 84000 |
| 9 | 164(+Wp/2 +min Wand AP*2) - 194(+Wp +max Wand AP*2) | 9 | 180 | 100 | 49 | 91000 |
| 10 | 172(+Wp/2 +min Wand AP*2) - 202(+Wp +max Wand AP*2) | 9 | 185 | 103 | 50 | 98000 |
![]() | Summon Muspell Summons Muspell who enhances the players abilities and aids on attacking nearby enemies |
| Weapon: Wands | Type: Active | Delay: Level 1 | Req. Level: 70 |
| Level | Attack Power | Attack Interval (seconds) | Absorbs Undead Damage | Added Evasion | Duration (seconds) | MP Usage | STM Usage | Upgrade Fee |
| 1 | 40-70 | 7 | 10% | 5% | 90 | 110 | 47 | 40000 |
| 2 | 46-75 | 7 | 14% | 6% | 105 | 114 | 48 | 48000 |
| 3 | 52-80 | 7 | 18% | 7% | 120 | 118 | 49 | 56000 |
| 4 | 58-85 | 6 | 22% | 8% | 135 | 122 | 50 | 64000 |
| 5 | 64-90 | 6 | 26% | 9% | 150 | 126 | 51 | 72000 |
| 6 | 70-95 | 6 | 30% | 10% | 165 | 130 | 52 | 80000 |
| 7 | 76-100 | 5 | 34% | 11% | 180 | 134 | 53 | 88000 |
| 8 | 82-105 | 5 | 38% | 12% | 195 | 138 | 54 | 96000 |
| 9 | 88-110 | 5 | 42% | 13% | 210 | 142 | 55 | 104000 |
| 10 | 94-115 | 4 | 46% | 14% | 225 | 146 | 56 | 112000 |
This entry was posted
on lunes, 29 de diciembre de 2008
at 8:00
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Se trata de la pureza y la santa existencias, y hacen todo lo posible para sagrada labor todo el tiempo. Ellos siempre ayudar a otras personas de fe y creemos firmemente. Vestuario pone en una bata, y un arma utiliza principalmente personal o Wand.

Estas mujeres son guerreros sin igual en sus habilidades en las armas de proyectil. Prefieren tener enemigos a partir de una distancia, su arma favorita es el arco, por lo tanto, ellos ganan su nombre. Arqueros son los principales partidarios varió de cualquier batalla, y tienden a mezclar en el medio ambiente, fuera de la vista.
Ellos existen sólo para luchar, y que al igual que sus luchas ambiente íntimo y personal. Sus órganos altamente capacitados pueden resistir los más duros de ambientes, y puede sobrevivir en las peores dificultades. Combatientes tienden a no llevar armadura de protección o escudos, prefiriendo travellight. Su rigurosa formación es fácilmente visible desde sus fuertes músculos, y son siempre en un mirador para una buena pelea.
A master of pole-arms, these warriors strike terror deep into the hearts of prospective enemies. Their gift of far sight and intimate knowledge of terrain gives them accessto the most inaccessible of places.
One of the most unique classes on the continent of Priston, the mechanician is the very thing their name implies a master of all things mechanical. Endlessly researching the origin and control of mechanics, they have developed set of skills like no other. Mechanicians tend to have a rather heavy build from tinkering with heavy machinery, but are not very aggressive